Bandai Namco Holdings Inc.

Greenhouse gas emissions & sustainability report data

📊 Latest report period: 2024🗂️ Report periods on file: 2024, 2022, 2021-03-31, 2020, 2019

In its 2024 reporting, Bandai Namco Holdings Inc. disclosed greenhouse gas emissions of 66.3K tCO2e/year (Scope 1+2). By scope: Scope 1: 49.4K tCO2e/year; Scope 2: 16.8K tCO2e/year; Scope 3: 1.2M tCO2e/year. Figures are as stated in the company's own report and may use different boundaries, units or methods (for example market-based vs location-based Scope 2), so compare with care.

💨
GHG Emissions
66.3K tCO2e/year (Scope 1+2)
2024

📊 Emissions by Scope (2024)

ScopeWhat it coversReported value
Scope 1Direct emissions from sources the company owns or controls (fuel combustion, company vehicles, process and fugitive emissions).49.4K tCO2e/year
Scope 2Indirect emissions from purchased electricity, steam, heat and cooling.16.8K tCO2e/year
Scope 3Other indirect emissions across the value chain (purchased goods, business travel, use of sold products, etc.).1.2M tCO2e/year

New to scopes? Read Scope 1, 2 and 3 emissions explained and market-based vs location-based Scope 2.

📈 Emissions by Report Period

Report periodHeadline emissions figure reported
202466.3K tCO2e/year (Scope 1+2)
202252.0K t-CO2e/year
2021-03-3152.3K tCO2e/year
202058.2K t-CO2
201959.6K tCO2e/year

Each row is the headline figure extracted from a different report; scope coverage and methodology can change between years.

✅ Reported Environmental Achievements

🎯 Climate & Sustainability Targets

🔜 Short-term

  • Achieve 35% reduction in energy use-derived CO2 emissions at Group business sites by 2030 compared with FY2020.3.

📅 Medium-term

  • Achieve 35% reduction in energy use-derived CO2 emissions at Group business sites by 2030 compared with FY2020.3.
  • Increase overseas sales ratio to 50%.

🔭 Long-term

  • Achieve net-zero CO2 emissions (Scope 1 and 2) by 2050.

🌱 ESG Focus Areas

DecarbonizationHuman RightsCircular EconomyEmployee Well-beingSupply Chain Management

⚠️ Challenges & Risks +

  • Dependence on specific IP, businesses, or regions.
  • Lengthening development periods and rising investment costs for digital content.
  • Securing and developing talent for title development.
  • Higher raw materials costs due to carbon regulations and plastic use regulations.
  • Supply chain interruption due to natural disasters.
  • Decline in revenue from live events due to decreased willingness to go out.
  • Information leaks and effects on business systems resulting from cyberattacks.
  • Shortage of animators.
  • Intensified competition in building relationships with external creators and partner companies.
  • Rapid changes in markets and customers; technological progress.

📋 Report Information

Reporting Period: 2024
Frameworks: IFRS Foundation’s Integrated Reporting Framework, SASB Standards on Toys & Sporting Goods and Software & IT Services, TCFD recommendations