- Climate change (physical and transition risks)
- Supply chain emissions
- Maintaining a safe and inclusive online environment
Electronic Arts Inc.
Greenhouse gas emissions & sustainability report data
In its 2023-04 to 2024-03 reporting, Electronic Arts Inc. disclosed greenhouse gas emissions of 7.3K mt CO2e/year. By scope: Scope 1: 3.4K mt CO2e/year; Scope 2: 23.1K mt CO2e/year; Scope 3: 134.7K mt CO2e/year. Figures are as stated in the company's own report and may use different boundaries, units or methods (for example market-based vs location-based Scope 2), so compare with care.
GHG Emissions
7.3K mt CO2e/year
2023-04 to 2024-03
Renewable Energy
93%
of total energy
Water Usage
215.54 TCM/year
2023-04 to 2024-03
Waste
37.0K + pounds/year
2023-04 to 2024-03
Energy Use
81.8K MWh/year
2023-04 to 2024-03
📊 Emissions by Scope (2023-04 to 2024-03)
| Scope | What it covers | Reported value |
|---|---|---|
| Scope 1 | Direct emissions from sources the company owns or controls (fuel combustion, company vehicles, process and fugitive emissions). | 3.4K mt CO2e/year |
| Scope 2 | Indirect emissions from purchased electricity, steam, heat and cooling. | 23.1K mt CO2e/year |
| Scope 3 | Other indirect emissions across the value chain (purchased goods, business travel, use of sold products, etc.). | 134.7K mt CO2e/year |
New to scopes? Read Scope 1, 2 and 3 emissions explained and market-based vs location-based Scope 2.
✅ Reported Environmental Achievements
- Achieved 100% carbon neutrality for North American and European operations
- 93% renewable electricity attributable to operations (17% YoY increase)
- ~7% year-over-year decrease in carbon emissions
🎯 Climate & Sustainability Targets
🔜 Short-term
- 100% carbon neutral by 2027
🔭 Long-term
- Net zero emissions
🌱 ESG Focus Areas
Our People & CulturePositive PlaySocial ImpactEnvironmental SustainabilityPrivacy and SecurityGovernance