Electronic Arts Inc.

Greenhouse gas emissions & sustainability report data

📊 Latest report period: 2023-04 to 2024-03🗂️ Report periods on file: 2023-04 to 2024-03

In its 2023-04 to 2024-03 reporting, Electronic Arts Inc. disclosed greenhouse gas emissions of 7.3K mt CO2e/year. By scope: Scope 1: 3.4K mt CO2e/year; Scope 2: 23.1K mt CO2e/year; Scope 3: 134.7K mt CO2e/year. Figures are as stated in the company's own report and may use different boundaries, units or methods (for example market-based vs location-based Scope 2), so compare with care.

💨
GHG Emissions
7.3K mt CO2e/year
2023-04 to 2024-03
⚡
Renewable Energy
93%
of total energy
💧
Water Usage
215.54 TCM/year
2023-04 to 2024-03
♻️
Waste
37.0K + pounds/year
2023-04 to 2024-03
⚙️
Energy Use
81.8K MWh/year
2023-04 to 2024-03

📊 Emissions by Scope (2023-04 to 2024-03)

ScopeWhat it coversReported value
Scope 1Direct emissions from sources the company owns or controls (fuel combustion, company vehicles, process and fugitive emissions).3.4K mt CO2e/year
Scope 2Indirect emissions from purchased electricity, steam, heat and cooling.23.1K mt CO2e/year
Scope 3Other indirect emissions across the value chain (purchased goods, business travel, use of sold products, etc.).134.7K mt CO2e/year

New to scopes? Read Scope 1, 2 and 3 emissions explained and market-based vs location-based Scope 2.

✅ Reported Environmental Achievements

🎯 Climate & Sustainability Targets

🔜 Short-term

  • 100% carbon neutral by 2027

🔭 Long-term

  • Net zero emissions

🌱 ESG Focus Areas

Our People & CulturePositive PlaySocial ImpactEnvironmental SustainabilityPrivacy and SecurityGovernance

⚠️ Challenges & Risks +

  • Climate change (physical and transition risks)
  • Supply chain emissions
  • Maintaining a safe and inclusive online environment

📋 Report Information

Reporting Period: 2023-04 to 2024-03
Frameworks: SASB, TCFD