Digital Hollywood Interactive Limited 遊萊互動集團有限公司

Greenhouse gas emissions & sustainability report data

📊 Latest report period: 2021🗂️ Report periods on file: 2021, 2019, 2018, 2014-2017

In its 2021 reporting, Digital Hollywood Interactive Limited 遊萊互動集團有限公司 disclosed greenhouse gas emissions of 4.4K kg CO2e (Direct) + 169823.98 kg CO2e (Indirect). Figures are as stated in the company's own report and may use different boundaries, units or methods (for example market-based vs location-based Scope 2), so compare with care.

💨
GHG Emissions
4.4K kg CO2e (Direct) + 169823.98 kg CO2e (Indirect)
2021
💧
Water Usage
1.4K m3
2021
♻️
Waste
298.00 kg (Paper)
2021
⚙️
Energy Use
309.60 MWh
2021

📈 Emissions by Report Period

Report periodHeadline emissions figure reported
20214.4K kg CO2e (Direct) + 169823.98 kg CO2e (Indirect)
2018133.5K kg CO2e

Each row is the headline figure extracted from a different report; scope coverage and methodology can change between years.

✅ Reported Environmental Achievements

🌱 ESG Focus Areas

EnvironmentalSocialGovernance

⚠️ Challenges & Risks +

  • Overall revenue declined compared to the previous year due to intense competition in the global game industry, government regulation, and the ongoing global pandemic.
  • A small number of games contributed a substantial majority of revenue.
  • Dependence on game distribution platforms.
  • Protecting user and customer data.
  • Compliance with evolving regulations in different jurisdictions.

📋 Report Information

Reporting Period: 2021
Frameworks: Appendix 27 (2020) to the Listing Rules issued by the Stock Exchange